Locative Urbanism

At the intersection of locative media and urban studies.

November 28, 2010 at 2:13pm
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Reblogged from roomthily
roomthily:

Shadow Cities - a location-based MMORPG iPhone game
…players can participate in two different teams, the ‘Architects’ or the ‘Animators’, to conquer their city, neighborhood by neighborhood and hunt ‘Spirits’ for experience. Players are able to level up throughout the game and choose what kind of mage they want to be. They have to decide to either help others in their tasks or concentrate on battling with their enemies. Each week teams battle for global supremacy in weekly campaigns. The team with the most energy wins the week, and every player receives the week’s campaign medal. The team that wins most of the 52 campaign weeks running throughout the year will dominate the cities of the world.
via The Pop-Up City

roomthily:

Shadow Cities - a location-based MMORPG iPhone game

…players can participate in two different teams, the ‘Architects’ or the ‘Animators’, to conquer their city, neighborhood by neighborhood and hunt ‘Spirits’ for experience. Players are able to level up throughout the game and choose what kind of mage they want to be. They have to decide to either help others in their tasks or concentrate on battling with their enemies. Each week teams battle for global supremacy in weekly campaigns. The team with the most energy wins the week, and every player receives the week’s campaign medal. The team that wins most of the 52 campaign weeks running throughout the year will dominate the cities of the world.

via The Pop-Up City

(via fuckyeahcartography)

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